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SILHOUETTE

Obbiettivo

La prova consiste nel lanciare 15 coltelli attorno ad una silhouette di fantasia su 15 bersagli del diametro di 10 cm. 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Questa competizione prevede un'unica classifica.

 

 

Gli strumenti consentiti

I lanciatori possono usare i coltelli consentiti per il walk back.

 

Modalità di lancio

Il lanciatore si mette di fronte al bersaglio ad una distanza di almeno 3 metri portando 3 coltelli.

Sono consentiti tre lanci di prova da effettuarsi su qualsiasi bersaglio. Quando sarà pronto per iniziare la prova avvertirà l'arbitro. Il primo bersaglio da colpire è quello in basso a sinistra procedendo poi obbligatoriamente colpendo i bersagli in senso orario.

I coltelli che si piantano in un bersaglio che non è quello corretto nel senso orario valgono 0 punti. Il lanciatore lancerà cinque serie di tre coltelli ognuna. Se un coltello si infigge in modo da ostacolare i lanci successivi non può essere tolto.

 

Punteggio

Vengono assegnati 5 punti per ogni infissione nel bersaglio corretto; 0 punti per ogni coltello fuori bersaglio, nel bersaglio sbagliato o non infisso; -10 punti se il coltello si infigge sulla linea perimetrale della figura o all'interno della figura stessa.

Il punteggio massimo è 75.

 

Finale

I cinque migliori lanciatori hanno accesso alla finale che si svolgerà con le stesse modalità viste sopra. La classifica dei cinque finalisti si otterrà dal loro punteggio totale (punteggio di qualifica più finale). In caso di parità di punteggio, per accedere alla finale o durante la finale stessa, si faranno dei lanci supplementari. La prova supplementare consisterà in due serie di tre coltelli ognuna, con le stesse regole di cui sopra (ovvero lanciando ai primi sei bersagli). Questa prova sarà ripetuta per le volte necessarie a spareggiare i lanciatori. Non si effettua spareggio per i lanciatori che non accedono alla finale. I punteggi ottenuti negli spareggi non andranno sommati al totale. Per i finalisti quindi il punteggio massimo è 150.

Objective

The test consists of throwing 15 knives around a fantasy silhouette at 15 targets with a diameter of 10 cm.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

This competition has a single ranking.

 

 

Permitted tools

Throwers may use allowed knives for walk back.

 

Launch mode

The thrower faces the target at a distance of at least 3 meters carrying at least 3 knives.

Three test runs are allowed to be made on any target. When he is ready to start the test he will warn the referee. The first target to hit is the one at the bottom left, then proceeding obligatorily by hitting the targets clockwise.

Knives that are planted in a target that is not the correct one in the clockwise direction are worth 0 points. The thrower will throw five sets of three knives each. If a knife gets stuck in such a way as to hinder subsequent throws it cannot be removed.

 

Score

5 points are awarded for each drive into the correct target; 0 points for each knife off target, in the wrong target or not fixed; -10 points if the knife gets stuck on the perimeter line of the figure or inside the figure itself.

The maximum score is 75.

 

The final

The five best pitchers have access to the final which will take place in the same way as seen above. The ranking of the five finalists will be obtained from their total score (plus final qualification score). In the event of a tie, additional throws will be made to access the final or during the final itself. The additional test will consist of two sets of three knives each, with the same rules as above (i.e. throwing at the first six targets). This test will be repeated as many times as necessary to roll off the pitchers. There is no play-off for pitchers who do not enter the final. The scores obtained in the play-offs will not be added to the total. For the finalists, therefore, the maximum score is 150.

Objective

The test consists of throwing 15 knives around a fantasy silhouette at 15 targets with a diameter of 10 cm.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

This competition has a single ranking.

 

 

Permitted tools

Throwers may use allowed knives for walk back.

 

Launch mode

The thrower faces the target at a distance of at least 3 meters carrying at least 3 knives.

Three test runs are allowed to be made on any target. When he is ready to start the test he will warn the referee. The first target to hit is the one at the bottom left, then proceeding obligatorily by hitting the targets clockwise.

Knives that are planted in a target that is not the correct one in the clockwise direction are worth 0 points. The thrower will throw five sets of three knives each. If a knife gets stuck in such a way as to hinder subsequent throws it cannot be removed.

 

Score

5 points are awarded for each drive into the correct target; 0 points for each knife off target, in the wrong target or not fixed; -10 points if the knife gets stuck on the perimeter line of the figure or inside the figure itself.

The maximum score is 75.

 

The final

The five best pitchers have access to the final which will take place in the same way as seen above. The ranking of the five finalists will be obtained from their total score (plus final qualification score). In the event of a tie, additional throws will be made to access the final or during the final itself. The additional test will consist of two sets of three knives each, with the same rules as above (i.e. throwing at the first six targets). This test will be repeated as many times as necessary to roll off the pitchers. There is no play-off for pitchers who do not enter the final. The scores obtained in the play-offs will not be added to the total. For the finalists, therefore, the maximum score is 150.

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Objective
The test consists of throwing 15 knives around a fantasy silhouette at 15 targets with a diameter of 10 cm.
This competition has a single ranking.


Permitted tools
Throwers may use allowed knives for walk back.

Throwing mode
The thrower faces the target at a distance of at least 3 meters carrying 3 knives.

Three test runs are allowed to be made on any target. When he is ready to start the test he will warn the referee. The first target to hit is the one at the bottom left, then proceeding obligatorily by hitting the targets clockwise.

Knives that are planted in a target that is not the correct one in the clockwise direction are worth 0 points. The thrower will throw five sets of three knives each. If a knife gets stuck in such a way as to hinder subsequent throws it cannot be removed.


Score
5 points are awarded for each drive into the correct target; 0 points for each knife off target, in the wrong target or not fixed; -10 points if the knife gets stuck on the perimeter line of the figure or inside the figure itself.

The maximum score is 75.


The final
The five best pitchers have access to the final which will take place in the same way as seen above. The ranking of the five finalists will be obtained from their total score (plus final qualification score). In the event of a tie, additional throws will be made to access the final or during the final itself. The additional test will consist of two sets of three knives each, with the same rules as above (i.e. throwing at the first six targets). This test will be repeated as many times as necessary to roll off the pitchers. There is no play-off for pitchers who do not enter the final. The scores obtained in the play-offs will not be added to the total. For the finalists, therefore, the maximum score is 150.
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